In Raptor, each simulated individual has an abstract genome. This genome is not a real DNA sequence. It is a vector of morphogenetic parameters organized into functional modules.
These modules represent the main transformation areas:
- Cranial: beak, snout, premaxilla, teeth, FGF/Wnt pathways, beta-catenin, dental genes
- Appendicular: limbs, fibula, claws, hallux, second-toe claw, reduction or transformation of the wings
- Axial: tail, spine, posture, rib cage, center-of-mass balance
- Integumentary: feathers, scales, plumage patterns, melanosomes, thermal cover
- Metabolic: mass, respiration, thermoregulation, energy expenditure, growth
- Neurodevelopmental: behavior, predation, coordination, embodied cognition
The important point is that the genetic algorithm’s crossover does not swap isolated “genes” at random. It exchanges whole modules, or coherent submodules. This avoids producing biologically absurd combinations: teeth without suitable cranial space, a long tail without musculature, or high mass without enough respiratory capacity.
So the model is not only looking for a visual form. It is looking for coherence between anatomy, development, physics, and behavior.
Each generated phenotype is evaluated by an eight-dimensional fitness function.
- Distance from the target morphology: proximity to the selected dromaeosaurid morphotype
- Developmental viability: absence of major contradictions in the biological modules
- Structural balance: posture, center of gravity, limb robustness, tail-body balance
- Energy efficiency: metabolic cost of the produced morphology
- Thermal stability: ability to maintain a viable internal temperature according to mass, plumage, and heat dissipation
- Respiratory performance: fit between mass, metabolism, rib cage, air sacs, and ventilation
- Predatory adaptations: limbs, claws, vision, snout, locomotion, capture potential
- Behavioral coherence: ability of the body-brain-environment system to produce functional behaviors
A single fitness oracle is shared by all algorithms. Its code is hashed in SHA-256 to ensure the comparison remains stable and unbiased. Each algorithm will be tested over 15 independent runs, they still have to be launched. GA and CMA-ES will be compared on morphology; NEAT on the behavioral criterion alone. The results are then compared statistically with a Friedman test and a Nemenyi post-hoc test, standard tools in evolutionary algorithm comparisons.
The goal is not to produce a beautiful chimera. The goal is to know which algorithm best explores a constrained morphogenetic space.
Raptor is designed to compare several evolutionary approaches on the same problem; the comparative runs have not yet been performed.
The first algorithm is a classic GA (Genetic Algorithm). It works with a population of simulated individuals. The best candidates, according to a shared fitness function, are selected. They reproduce, their modules are crossed, then mutated. The genome structure stays fixed, but the values evolve.
The second is CMA-ES (Covariance Matrix Adaptation Evolution Strategy). It is a more sophisticated evolutionary strategy, which automatically adapts its search distribution from previous results. It does not only search at random around the best individuals: it gradually learns which direction in the search space seems promising.
The third is NEAT (NeuroEvolution of Augmenting Topologies). Here, the interest is not only the evolution of morphological parameters, but also the evolution of decision structures. In a behavioral extension of the simulator, NEAT can evolve networks where new neurons and new connections appear progressively. This makes it possible to explore behaviors that were not explicitly programmed: orientation, approach, attack, avoidance, coordination, curiosity.
These three algorithms do not play exactly the same role. GA and CMA-ES explore the parametric morphological space very well. NEAT becomes especially interesting once embodied behavior is added: the link between body, environment, and decision.
Raptor does not transform everything at once.
The protocol calls for sequential evolution. Modules are unlocked progressively. The hypothesis is that this avoids exploding the search space and preserves the viability of intermediate forms. A control group, with all modules open from the start, will be used to test this.
One possible sequence would be:
- Minimal cranial module: snout, premaxilla, dental initiation
- Appendicular module: fibula, hallux, claws, forelimbs
- Axial module: tail, posture, spine, center of gravity
- Respiratory and metabolic module: mass, thermoregulation, respiratory capacity
- Integumentary module: plumage, scales, heat dissipation, camouflage
- Behavioral module: predation, coordination, exploration, environmental responses
Each stabilized module becomes a constraint for the next one. This should limit impossible forms and progressively build global coherence, this is what the comparison with the control group must establish.
The respiratory system cannot be treated as a detail.
Birds already have a highly advanced system of air sacs and unidirectional ventilation. Non-avian theropods probably had important elements of this system as well. This makes the Magpie Goose interesting: it already starts from an efficient avian respiratory architecture.
But increasing mass, modifying the rib cage, reducing the keel, or changing posture can compromise respiratory balance. A viable raptor-like morphology must therefore maintain enough respiratory capacity to support an active metabolism.
In the simulator, a phenotype whose respiratory capacity does not keep up with mass and metabolism must be strongly penalized. This is exactly the kind of constraint that prevents the model from producing a spectacular but biologically absurd creature.
Thermoregulation is the other major constraint.
A modern bird operates with a high internal temperature, often around 40–42°C. As mass increases sharply, the surface-area-to-volume ratio decreases: the animal dissipates heat less effectively. A heavier individual, covered in feathers and carrying a high metabolism, could quickly become nonviable in a hot climate.
The simulator must therefore integrate internal temperature, mass, plumage, exposed surface area, vascularization, and heat dissipation strategies. Some phenotypes will have to be rejected not because they are morphologically far from the target, but because they would overheat.
This is one reason Raptor cannot be a simple silhouette generator. A form can be visually convincing and physiologically impossible.
The question of teeth also calls for caution.
Activation of beta-catenin can initiate dental structures in chickens. But forming first-generation teeth is not the same as restoring a complete, functional dentition, with mature enamel and continuous replacement.
Birds lost their teeth about 116 million years ago. Several genes linked to enamel and dentin have become pseudogenes: ENAM, AMELX, AMBN, AMTN, MMP20, DSPP. Restoring a fully functional dentition would therefore probably require far more than activating a single pathway.
In Raptor, this means classifying teeth by levels:
- initiation of dental germs: experimentally demonstrated
- simple conical teeth: partially accessible
- functional enamel: theoretical, requires gene restoration
- complete dentition with replacement: highly speculative
This distinction avoids overstating what the literature actually supports.
Raptor does not claim to recreate a Velociraptor.
It does not claim to produce an extinct species.
It does not claim that a Magpie Goose could become a real dromaeosaurid.
What Raptor proposes is something else: exploring a biologically constrained morphological space between a modern bird and a related theropod form. It tests how far known, theoretical, or unknown mechanisms can be combined without breaking the coherence of the body.
The result, if such a program were ever transposed to the living, would not be a dinosaur. It would be a new organism, a chimera in the morphological sense: an animal that never existed, combining ancient, modern, and artificially selected traits.
That is precisely why the simulator is essential. Before any real biological speculation, the possible, the impossible, the dead ends, and the dangerous zones must be mapped.
Raptor is as much a project about biology as it is a project about artificial intelligence.
It asks a simple question: what happens when an evolutionary system is given a body, a world, physical constraints, developmental constraints, and selection pressure?
Intelligence then does not come from a dataset. It does not come from imitation. It comes from the interaction between an organism and its environment.
That is embodied cognition.
In such a framework, behavior is not entirely programmed. It emerges from morphology, constraints, available energy, risks, opportunities, and survival goals. A medium-sized predator, too small to dominate by brute force alone but large enough to be dangerous, is pushed toward strategies: anticipation, coordination, exploration, learning, communication.
This does not mean such an animal would automatically become “intelligent” in the human sense. But it creates a selective terrain where complex behaviors have strong reasons to emerge.
This is the direct link with genetic algorithms: give an agent a body, an environment, and constraints, and you do not only get an optimized solution. Sometimes you get behaviors you did not explicitly write.
Raptor is not a promise of de-extinction.
It is a computational research instrument.
It combines:
- genetic algorithms
- CMA-ES
- NEAT
- developmental biology
- morphological constraints
- physical simulation
- multi-criteria evaluation
- reproducible statistical analysis
Its purpose is to explore, compare, falsify, and understand.
The question is not: “can we build a raptor?”
The question is: which morphogenetic trajectories remain coherent when imagination is constrained by biology?
And if some trajectories hold, then Raptor becomes more than a speculative experiment. It becomes a method for exploring the boundary between morphology, development, artificial evolution, and embodied cognition.
Genetic algorithms + developmental biology + physical simulation = emergent morphogenic evolution.